

We design immersive escape rooms games and play-based experiences
grounded in research on the online information dynamics that shape what people see, trust, and share.
Skills are no longer enough—our games immerse players in complex, confusing, and deceptive information environments that stimulate emotional engagement and critical reflection. As social games, they are designed to promote collective sensemaking and peer learning, with the goal of fostering personal and community agency. A game host, such as a teacher or librarian, curates the experience for a dynamic and fun event.











Escape rooms: 30-45 minute experiences, followed by activities for reflection and group discussion.
Misinfo PlayPack: A series of play-based activities for kids ages 8-15, co-designed with librarians.
We team up with collaborators worldwide to co-design and localize games tailored to local cultures, languages, and contexts. All partnerships include research opportunities.
